A battle wall is clear
If one boss, trainer, or dungeon wave blocks progress, evolve the creature that solves that wall.
Evolution should solve a run problem. Do not spend materials just because a creature is rare or new.
Evolve when the result improves your active team, helps a boss or dungeon route, or supports a quest line; do not spend materials only for a collection slot.
If one boss, trainer, or dungeon wave blocks progress, evolve the creature that solves that wall.
An evolution is stronger when it improves your skill coverage, tempo, or type answer for the next route.
Trainer EXP and quest progress can become gates, so spend only when the evolved form helps the route you are actually clearing.
A new form is not useful if it does not enter your active team or route.
Save rare materials when a new creature or balance update may change priorities.
Watch the 240K-like milestone before spending every resource on a collection detour.
Evolve when the result solves a battle wall, improves coverage, or unlocks a route you are actively pushing.
Not always. A rare catch still needs a useful role in your current team.
They can if rewards supply materials, but the official current description only lists previous codes and a future like milestone.
Know the farm route, test the team's need, and spend only on a clear progression goal.
Yes. New creatures, balance shifts, and dungeon updates can change priority.