A battle wall is clear
If one boss or dungeon wave blocks progress, evolve the creature that solves that wall.
Evolution should solve a route problem. Do not spend materials just because a creature is rare or new.
Evolve when the result improves a battle role, unlocks a route, or supports your dungeon plan.
If one boss or dungeon wave blocks progress, evolve the creature that solves that wall.
An evolution is stronger when it changes your skill coverage or battle tempo.
Spend only when you know how to farm the material again.
A new form is not useful if it does not enter your active team or route.
Save rare materials when a new creature or balance update may change priorities.
The official description mentions a next code at 240K likes, so watch reward timing before spending.
Evolve when the result solves a battle wall, improves coverage, or unlocks a route you are actively pushing.
Not always. A rare catch still needs a useful role in your current team.
They can if rewards supply materials, but the official current description only lists previous codes and a future like milestone.
Know the farm route, test the team's need, and spend only on a clear progression goal.
Yes. New creatures, balance shifts, and dungeon updates can change priority.